Although Warhammer Quest is over 14 years old it is still a very enjoyable roleplaying game.
You take the role of a brave adventurer entering the depths of the warhammer world is search of riches and fame, where many find a quick and painful death.
The game came with five playable characters Barbarian, Elf, Dwarf, Wizard and Trollslayer, and Games Workshop released many more.
One of the more enduring features of the game was that you could take your character from the dungeon and into a warhammer game.
This was all very well if you had an Elf, Dwarf or Human but not much cop if you play with one of the evil armies.
Luckily there appears to be plenty of people on the web prepared to create rules for them.
Here is probably the best: Warhammer Quest Index.
Now then, as I've stated before one of my favourite things to do with wargaming is making new rules, so with any more preamble here is my first addition to the bestiary of the WHQ world.
Deep in the cavern systems and dungeons of the warhammer world live snotlings, a kind of simple semi humanoid green skinned thug that is a nuisance if not a menace to the intrepid explorers. Despite their small size snotlings are quite resilient to the dangers below, one such example is stoneling. A stoneling is an immature snotling pup that has unfortunately come into contact with the dung of a cockatrice, gorgon or basilisk. Now normally this is a death sentance but something in the snotlings metabolism allows it to frollick with childish glee in the essentially magical faeces, but not without a cost. The creature formally known as a snotling is transformed into a stoneling. Stonelings look for all intents and purposes like grey snotlings but are far more dangerous. The stonelings are much tougher than before and also have strong anti magical powers caused by the metamorphosis. Despite (or perhaps even because) of these changes stonelings are very difficult to hit.
Wounds: 2 Attacks: 1
Move: 4 Gold(each): 40
Weapon Skill: 1 Armour: 2
Ballistic Skill: - Damage: 1D6
Strength: 2
Toughness: 2(4)
Initiative: 1
| Enemies Weapon Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| To Hit Foe | 4 | 4 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Special Rules: Ambush, Magic A, Gang Up, Magic Drain 5+, Magic Resistance, Small Target.
Small Target: Because stonelings are extremely small there is a -2 modifier to hit them with a ballistic weapon and a -1 to hit in hand to hand.