Rogue 40K

Warhammer 40,000 is a skirmish based Sci-Fi wargame which is produced by Games Workshop. I have been a fan of this system for many years, and over the years it has changed regularly due to an ever-developing warhammer universe. I generally play 3rd edition, but I really loved Rogue Trader, which was the first comprehensive rulebook published by GW. What I really loved about that game was the background, which sadly seems to be almost forgotten, it had a wealth of scenario's and alien races all trying to enslave the human race. What it didn't have was the enormous figure range or army lists to do it justice. So what I play is a hybrid of Rogue Trader and 3rd edition 40K, with my customary rules tweaks and general messing about. Over the following pages I'll be adding deathworld critters, special characters and the like.
I hope you like it.

Deathworld Creatures

One of my favourite aspects of 40K Rogue Trader was the idea of deathworlds, alien planets that were so hostile to invaders that seemingly every lifeform on the planet was dangerous. Well i have a few dreamed up but first, for those of you who haven't got a clue on how to use them, here goes:
The best way to utilise these creatures is by having an impartial gamesmaster controlling the deathworld creatures, or failing that play a game with one side playing the agressor and the other the deathworld denizens. That is fine for small games and scenario's but another way is to intergrate them into armies, you pay the points for the creature and deploy it at the start of the game. This should be outside both deployment zones and preferably in cover and/or its stated type of habitat. Once deployed the creature is NO longer under the control of either player and is moved (randomly) in the purchasing players turn. So that's the general gist, email me with any queries.
Here comes the first in my bestiaricus nasticus;

The Arbaalsinian Hellbird

The Arbaalsinisn Hellbird is a large avian predator found in the swamps Kithakaa in the Omendis system. Sizes vary but specimens of 3m in length are not unhead of and the wingspan can reach up to 5m. Hellbirds are found in several planetary systems in the northern quadrant of the galaxy, leading to the theory that they were introduced some time ago. Hellbirds are extremely aggressive and territorial, attacking in an overwhelming flurry of clawing, pecking, and flapping of their powerful wings. Probably the most notable ability of the Hellbird is it's psychic ability to transform enemies to stone. This is beleived to be an innate psychic ability that seems to be a defensive mechanism as once transformed petrified victims are of no discernable use to the Hellbird.

 

WS BS S T W I A LD points
Hellbird 4 4 0 4 4 3 5 3 8 150


Arbalsinian Hellbird

Special rules: Fly, petrify.
Petrify, every pychic phase the Hellbird may make a single petrify attack on the nearest enemy model, target roll under his initiative on a D6 or be turned to stone. If the target is a psyker he may expend a nullify to escape the effects of the attack.

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